Sonic Advance 2
Шаблон:Bob
Sonic Advance 2 – платформенная игра, выпущенная на приставку Game Boy Advance. Это платформер, сделанный на модифицированном движке Sonic Advance. По сравнению с предшественником, Sonic Advance 2 содержит больше уровней, которые стали ещё длиннее. Общая сложность повысилась, делая игру куда более трудной. Саундтрек игры написан в быстром стиле. Управление играбельными персонажами также улучшилось. Каждая зона содержит 2 акта и битву с боссом. При сборе всех изумрудов разблокируется экстра-зона – True Area 53. Также в этой игре впервые в качестве играбельного персонажа появилась Крим.Это одна из нескольких игр, в которых есть Tiny Chao Garden. Геймплей Спец. движения
Содержание
Геймплей
All characters can now perform various stunts when flying through the air and not curled in a ball (i.e. after being launched from a spring or similar). These are activated by being launched off of any spring, trampoline or ramp, then holding a direction on the D-pad and pressing the button. Some of these stunts can be used to destroy enemies in the air while not spinning or to reach high-up places. In Sky Canyon, these are required.
Another new feature is Boost Mode. If a character runs as fast as possible for a period of time without stopping or slowing down, they will shatter the sound barrier and leave a trail of afterimages behind them. While moving this fast it is possible to run over water. If the button attack is used at this time it will become more powerful. The delay before reaching shattering can be decreased by collecting rings. Certain objects in the level (red booster wheels, for instance) will instantly force the character into the state.
Accessing Special Stages, where players can win Chaos Emeralds, is different in this game than in previous games. In each act, there are seven Special Rings. Collecting all seven of these and completing the Act, without dying, will take the player to a Special Stage. The stage accessed and emerald obtained both depend on which zone the player was in when they accessed the stage. Unlike Sonic Advance, emeralds are not shared between characters.
All bosses in this game, except for the final boss, take place while running along a horizontally wrapping area, akin to the Mushroom Hill Zone Boss in Sonic & Knuckles. Rings will appear in groups of three. This format makes any attack other than jumping and Sonic's insta-shield or Cream's ability to command Cheese to attack completely useless, and once the player has lost their rings it is difficult to regain them as they fly off the left side of the screen; both of these facts have led to the bosses being heavily criticized by fans. Spin-dashing, however, IS possible, but extremely difficult to do in real time: one must go to the right side of the screen, then suddenly brake, and very quickly stop braking, duck and Spin Dash before reaching the left side of the screen.
For unknown reasons, the idle actions were moved to a manual move called "Appeal". Players can view the character's idle animations by simply holding . If the player does this while using Knuckles, his punches will destroy any enemies in front of him. Also due to the new appeal move the ability to look up and down to view the surroundings was removed.
Спец. движения
Как и в предшествующей Sonic Advance, все персонажи могут атаковать используя кнопку B. Также они могут использовать спец. движения, применяя комбинации нажатия кнопок. Некоторые персонажи получили новые движения.
Список движений
Соник
- Double Spin Attack (также известная как Insta-Shield): Performed by pressing jump again while in mid-air. It increases the range of attack, enabling you to attack things a little higher than you can normally reach and it increases the speed of your attack.
- Jump Dash: Performed by pressing or twice in rapid succession after jumping. Sonic does a sudden jumping dash.
- Skid Attack: Performed by pressing . Sonic slides along the ground and stops.
- Super Skid: Performed by pressing in Boost Mode. Allows Sonic to use the Skid Attack and continue running.
- Homing Attack: Performed by pressing while jumping near an enemy. Sonic targets the enemy and then destroys it with a Spin Attack.
- Bound: Performed by pressing while jumping. Sonic stops mid-flight and Spin Attacks straight downwards. This can be used to open pathways under Sonic.
- Rushing Attack (Только Супер Соник): Press or . In a blaze of light, Super Sonic will speed up and attack in the direction he is facing (including diagonally).
Крим
- Step Attack: Performed by pressing in Boost Mode. Cream takes a long stride and "Cheese" circles around her as a shield. This destroys any enemies it comes into contact with.
- Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Cream is going. Pressing the buttons makes Cream drop from where she is.
- Mid-Air Chao Attack: Cream sends "Cheese" to attack enemies while in mid-air.
- Chao Rolling Attack: Performed by pressing pressing + while jumping. "Cheese" spins around Cream as a shield from enemy attacks. This will destroy any enemies contacted.
Теилз
- Super Tail Swipe: Performed by pressing pressing while in Boost Mode. Allows Tails to use Tail Swipe while keeping speed.
- Propeller Flying: Performed by pressing pressing multiple times. Gain height by tapping , then use D-pad to control what direction Tails is going. You cannot stop him from flying until he lands on something. You can attack enemies while in the air if you hit them with his tails. Tails can fly in the air for 8 seconds.
Наклз
- Spiral Attack: Performed by pressing pressing while in Boost Mode. Knuckles spirals forward with his fists while keeping speed. This is similar to the move Knuckles performs in Sonic Adventure 2 when he punches while running.
- Drill Claw: Performed by pressing pressing while jumping. Just like the Sonic Adventure 2 move of the same name, Knuckles spirals straight downwards with his fists.
- Mid-Air Glide: Performed by pressing again while in mid-air. Glide sideways while losing little height. Press or to change what direction the character is gliding. Enemies in the path will take damage on contact. If the button is released Knuckles will fall. Knuckles cannot use Drill Claw while gliding.
- Wall Climb: If a wall is in the path while gliding, Knuckles will cling to it. Push or to climb on it or just press again to jump off it. When he gets to the edge of a ledge, Knuckles will pull himself up on it.
Эми
While available as a starting character in Sonic Advance, Amy must be unlocked for this game. Players must clear the game with all four starting characters, and collect all of the Chaos Emeralds with each. Collecting the Chaos Emeralds with Amy is optional as it unlocks nothing.
- Head Slide: Performed by pressing pressing while in Boost Mode. Similar to the move of the same name from the first Sonic Advance, except Amy can keep speed afterwards.
- Super Hammer Attack: Performed by pressing pressing while jumping. Amy swings the hammer once, and is able to make more a more precise descent afterwards. Amy does not need this move to attack as she can already use Spin Attack by default. However, it will extend her attack range.
- Mid-Air Hammer Swirl: Press and while in the air. Swirl down toward the ground. If an enemy is hit Amy will bounce up again.
- Spin Dash (Listed under "Common Actions"): Amy may also use the Spin Dash in this game, but she runs in place in order to charge it. She still takes off rolling like the other characters.
Руководства
Production Credits
Executive Producer: Hideki Sato
Producer: Yuji Naka
Director: Akinori Nishiyama
Art Director: Yuji Uekawa
Designers: Sachiko Kawamura, Kazuko Ito, Makoto Yonezu
Programmers: Takahiro Hamano, Yoshihisa Hashimoto, Takaaki Saito
Special Thanks: Yasuko Maruyama, Masae Hirosawa
In cooperation with Dimps
Producer: Hiroshi Matsumoto
Line Producer: Koichi Sakita
Planners: Yukihiro Higashi, Masaaki Yamagiwa
Programmers: Katsuya Kuramoto, Tatsuaki Nakashima, Hiroki Yoshitake, Takaya Yamane, Shin-ichi Manabe, Kuninori Douno
Designer: Kazuhiko Yamamoto, Satoshi Yoshioka, Yuko Yamanoue, Etsuko Hosokawa, Tohru Nakanishi, Tomohiro Ozawa
Sound: Hironobu Inagaki, Atsuyoshi Isemura
Special Thanks: Atsushi Tamamura
Sound Created By: Wave Master
Sound Creators: Tatsuyuki Maeda, Yutaka Minobe, Teruhiko Nakagawa
Sega Corporation
Promotion Management: Seijiro Sannabe, Hideki Yokaichiya, Yasushi Yamashita
Sales Promotion: Naoko Ooka
Publicity: Yasushi Nagumo, Mariko Takeda
International Business & Product Development: Hiroyuki Miyazaki, Hitoshi Okuno, Yusuke Suai
Marketing Research: Tsuyoshi Sawada, Noriko Hashimoto
Manual Production: Yoshihiro Sakuta, Chieko Nakamura, Toshiki Yamaguchi, Hisakazu Nakagawa, Satoru Ishigami, Colin restall, Tetsuya Honda
Product Test: Junichi Shimizu, Akira Nishikawa, Kenji Takano, Akira Terasawa
Special Thanks: Yoshiki Ooka, Ikuo Ishizaka
Sega Of America
Executive Management: Peter Moore
Localization Producer: Yosuke Moriya
Localization Manager: Osamu Shibamiya
Test Lead: Joseph Mora
Sega Europe, Ltd.
COO: Naoya Tsurumi
Director Of PD: Kats Sato
Localization Producer: Kuniyo Matsumoto
European Product Manager: Mathew Quaeck
Test Dept.: Roy Boateng, David Smith
Executive Management: Tetsu Kayama, Masanao Maeda, Hisao Oguchi
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Обложки
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- Это одна из немногих игр серии, в которых на уровнях отсутствует вода. Только на небольшой части уровня Leaf Forest есть вода.