Обсуждение участника:Brandondorf9999 — различия между версиями
NeKit (обсуждение | вклад) (Новая страница: «Please use "native" game resolution for screenshots. Native resolution means the resolution the game was made for. In case of Sonic Heroes, it's 640x480, since the g...») |
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Please use "native" game resolution for screenshots. Native resolution means the resolution the game was made for. In case of Sonic Heroes, it's 640x480, since the game came out on 6th generation consoles (PS2/GC/Xbox). [[Участник:NeKit|NeKit]] 07:10, 5 сентября 2014 (MSK) | Please use "native" game resolution for screenshots. Native resolution means the resolution the game was made for. In case of Sonic Heroes, it's 640x480, since the game came out on 6th generation consoles (PS2/GC/Xbox). [[Участник:NeKit|NeKit]] 07:10, 5 сентября 2014 (MSK) | ||
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+ | :This was actually done by the widescreen fix patch that was provided in the WSGF website. Also, I did ask for that in the forums over [http://www.wsgf.org/forums/viewtopic.php?f=64&t=27556 here]. It could be because the PC version for the game can now be changed to WS. Also, The PS2 widescreen can be done with widescreen patches that you have to use on the pcsx2.--[[Участник:Brandondorf9999|Brandondorf9999]] 07:18, 5 сентября 2014 (MSK) |
Версия 06:18, 5 сентября 2014
Please use "native" game resolution for screenshots. Native resolution means the resolution the game was made for. In case of Sonic Heroes, it's 640x480, since the game came out on 6th generation consoles (PS2/GC/Xbox). NeKit 07:10, 5 сентября 2014 (MSK)
- This was actually done by the widescreen fix patch that was provided in the WSGF website. Also, I did ask for that in the forums over here. It could be because the PC version for the game can now be changed to WS. Also, The PS2 widescreen can be done with widescreen patches that you have to use on the pcsx2.--Brandondorf9999 07:18, 5 сентября 2014 (MSK)